Arcade, puzzle and skill games with ten different art styles. Make each one yours in a visual editor, add your AdMob ads and download a Play Store bundle.
A Bauhaus brick breaker with bombs, steel and eight power-ups.
60 levels · 8 power-ups
An underwater bubble shooter: pop groups, drop clusters, free the fish.
60 levels · 3 boosters
A lantern-lit match-3 in an old mine, with specials and big combos.
50 levels · 4 goal types
Slide the board and fuse equal tiles, in a bold Swiss poster style.
5 modes · 3 board sizes
Drop the hook deep, reel up and snag every fish, in a woodblock-print sea.
8 species · 4 upgrades
A tropical pinball table with real flipper physics and a dot-matrix display.
5 missions · 3 tables
A sketchbook tower defense: keep the bugs away from your picnic.
75 waves · 5 towers
A clay-toy traffic racer: weave, chain near misses and hit the nitro.
6 cars · 4 areas
Calm mountain archery: read the wind, draw the bow, follow the arrow.
30 stages · 5 bows
Spin the tower, drop through the gaps, never touch the stripes.
100 levels · 6 ball skins
| Game source | Every game's HTML, CSS and JavaScript as a ZIP you can open in any editor |
|---|---|
| Visual reskin editor | Rename, recolour, rewrite text, swap sounds and tune numbers with a live preview |
| Signed APK | Install on any Android phone or share the file directly |
| Play Store bundle (AAB) | The format Google Play asks for when you publish |
| AdMob placements | Banner, interstitial and rewarded slots already wired to your ad unit IDs |
| First month of builds | Rebuild each app as often as you like for 30 days |
| Builds after that | $1 per build, only when you need one |
| A second app of the same game | Buy the pack again: each pack is one app per game |
Full terms: htmlgamescode.com/license
No. Each of the ten has its own engine and its own art direction, from a Bauhaus brick breaker to a woodblock-print fishing game, so they don't look like reskins of each other.
A pack gives you one app of each game, so 10 apps. If you want a second app of the same game, for example a holiday edition, buy the pack again.
No. Builds run in the cloud from the editor and you download the finished APK or AAB. Android Studio is only needed if you want to change the native wrapper yourself.
The builder makes Android apps. The games are plain HTML5, so you can also host them on the web or on HTML5 game portals that accept your own builds.
No. Graphics are drawn in code and sounds are synthesised in the browser, so the games run offline. Only the ads need a connection.
You can publish and monetise your reskinned games under your own brand. You can't resell the source code itself. The full terms are on htmlgamescode.com/license/.